I'll have 20 or so virtual instruments open, with many of them having some reverbs or effects. I love that Reaper is lightweight though. The Reaper one is straight out of 2003 basically. And looking at Studio One, it doesn't seem like it's a bad fit. I really, really miss the FL Studio piano roll. There's no feature in Reaper for that as stock, so I went with that. The ability to lay down chord and scales with my mouse. No special plugins or scripts or whatever. I've used Reaper for ages, but I'm starting to feel like it might be hurting more than helping I work with a lot of MIDI with virtual instruments. Retrieved 18 April 2018.I'm curious if anyone has gone this specific route. ^ a b c "Kreative's Kristal Audio Engine"."KRISTAL Audio Engine :: Reference Manual :: 1.0". ^ "Where Did The PreSonus Studio One Logo Come From?"."AudioFanzine met Studio One's technical director". Archived from the original on 13 February 2010. "Interview with Jim Odom and Jim Mack- President Of Presonus". ^ "Kundrus is Senior Developer for Software Architect".^ "Kristal Audio Engine v1.0 released".In addition to its native Kristal project files, it is also compatible with WAVE, AIFF, FLAC and OGG Vorbis files. The application uses 32-bit audio processing and supports both MME & ASIO drivers. It can support up to 16 channels of audio however, it does not provide support for MIDI. It includes built-in effects, such as EQ, chorus, delay and reverb, but also supports the use of third-party VST plug-ins. The primary window of the application is a digital mixer, but it provides separate, built-in components for additional functionality, such as audio sequencing and live audio input/ recording. KRISTAL is free for personal & educational use, with licensing options for commercial use. Since this time, all versions of Studio One have been developed and released by PreSonus. The former KristalLabs logo (representing a series of hexagons, like the one from the original KRISTAL Audio Engine logo, tessellated together) was used as the basis for the logo of Studio One. Following this acquisition, the final result of the K2 development was re-branded and released as the first version of the PreSonus DAW, Studio One, for macOS and Windows. KristalLabs further developed K2 in cooperation with the American music technology company, PreSonus, before becoming part of PreSonus in 2009. Ownership for the original KRISTAL Audio Engine, however, did not transition to KristalLabs. On 18 September 2006, it was announced that all work and rights to the source code of K2 had been taken over by KristalLabs Software Ltd., a private start-up company co-founded by KRISTAL lead developer, Matthias Juwan, and Wolfgang Kundrus, who had previously worked on Cubase, Nuendo and HALion. ![]() The KristalLabs logo, later used as the basis for the Studio One logo. ![]() The new software, known as K2, entered the Alpha development stage in July 2005. The development team planned for this successor to include cross-platform support for both Windows and macOS. On 24 December 2004 the KRISTAL development team announced that they were working on the successor to the KRISTAL Audio Engine, based on a new infrastructure. įollowing a public beta period, the initial version, renamed to the KRISTAL Audio Engine, was released in 2004, under the developer name of Kreatives. At that time it had a different look and feel, and was known as the Crystal Audio Engine, a name derived from the song The Crystal Ship by The Doors. KRISTAL began development in 1999, as the university thesis project of Matthias Juwan. History Initial Development The original Crystal Audio Engine interface. The successor to this product became what is now known as Studio One. It is free for personal & educational use, with licensing options for commercial use. The KRISTAL Audio Engine (commonly referred to as KRISTAL or KAE) is a digital audio workstation for Microsoft Windows.
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